Using the Hammer October 7, 2008
Posted by metritutus in : Uncategorized , trackbackI can’t exactly say I’m very good with Hammer.
This makes me feel proud that I actually got a payload cart working!
I followed the instructions on how to do one off the Valve Developer wiki, but I made mine simple with only one point rather than two. The result is thus:
It looks so simple, but you can check out the dev page:
http://developer.valvesoftware.com/wiki/TF2/Creating_a_Payload_Map
I found that quite hard to pull off, but at least I understand it.
To begin with there were a few bugs, namely the cart moved backwards, and floated, and every time the cart started moving the end capture point made a sound. Oh, and I forgot the skybox the first time I compiled.
Still, all these were corrected, and it worked! For the first, the cart has to be facing a certain way when you compile (not straight forward, it must be facing to the right of where it will be going). I lowered the path_track entities to stop the cart floating. I also disabled the sounds for the final point, instead setting the sound for it to make when it gets captured by blue only. And of course, I added the skybox. ![]()
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