jump to navigation

Using the Hammer October 7, 2008

Posted by metritutus in : Uncategorized , trackback

I can’t exactly say I’m very good with Hammer.

This makes me feel proud that I actually got a payload cart working! :D

I followed the instructions on how to do one off the Valve Developer wiki, but I made mine simple with only one point rather than two. The result is thus:

It looks so simple, but you can check out the dev page:

http://developer.valvesoftware.com/wiki/TF2/Creating_a_Payload_Map

I found that quite hard to pull off, but at least I understand it.

To begin with there were a few bugs, namely the cart moved backwards, and floated, and every time the cart started moving the end capture point made a sound. Oh, and I forgot the skybox the first time I compiled. :P

Still, all these were corrected, and it worked! For the first, the cart has to be facing a certain way when you compile (not straight forward, it must be facing to the right of where it will be going). I lowered the path_track entities to stop the cart floating. I also disabled the sounds for the final point, instead setting the sound for it to make when it gets captured by blue only. And of course, I added the skybox. ;)

Comments»

This blog post has no comments yet.